FOH / Mons Mixing / Tuning a System with Graphic/Paragraphic EQ

Tuning a System with Graphic/Paragraphic EQ System Tuning

EQ is the last thing you touch when tuning a room, not the first — reference SRH-EQ-TUNE-01. If anything upstream of the EQ is broken or inconsistent, no amount of graphic or paragraphic correction is going to fix it, and you can genuinely make things worse chasing a curve that was never the real problem. Work through the checks below before you touch a single slider, then run the measure-correct-remeasure loop underneath it.

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Key facts
  • EQ is the LAST step in tuning a system — fix broken gear, polarity, and level issues first, or the correction curve is chasing the wrong problem.
  • Two basic tuning approaches: ring out the system to hunt individual feedback nodes, or measure the frequency response with an RTA and correct toward a target room curve. Real jobs often use both.
  • Measure from more than one listening position; if the curves broadly agree, average them into one representative measurement before you start correcting.
  • Expect several rounds — three or four measure/correct passes is typical before the response settles.
  • Always confirm on real program material, not just pink noise or test tones — and document the final EQ settings alongside the curve they produced.
  • Default subsonic high-pass filter: 20 Hz cutoff, 18 dB/octave is the sweet spot (12 dB/octave is acceptable, 24 dB/octave is usually more slope than you need and adds extra phase shift).

Pre-EQ Checklist — Don't Skip This

Measure the Room

Correct, Then Re-Measure — Repeat

Quick reference — high-pass/low-cut filters
  • Default: a subsonic high-pass around 20 Hz on everything, to strip out stage rumble, footfall, and handling noise before it eats amplifier headroom for no audible benefit.
  • 18 dB/octave is the sweet spot for slope; 12 dB/octave is a fine compromise; 24 dB/octave is usually overkill and adds more phase shift than it's worth.
  • Go easy on (or skip) the high-pass on sources that actually live down there — kick and bass channels, or keys patches built around real sub content — since an aggressive cutoff will rob them of the low end you actually want.

Source: Davis, Gary D. & Jones, Ralph. The Sound Reinforcement Handbook, 2nd ed. (Hal Leonard/Yamaha). Section 14.1.8-14.1.9, pp.254-256. Rewritten in Ryan's own words from the source material.

Before / after correction, conceptually
LOW HIGH dB Before EQ (raw room) After EQ (corrected)